package logobj.entity.bak;

public class Dbdw extends Shzip{
    private String machine;
    private String assets_id;
    private String assets_status;
    private String assets_name;
    private String assets_ip;
    private String assets_section;
    private String assets_location;
    private String assets_level;
    private String assets_ext;
    private String assets_mac;

    public String getMachine() {
        return machine;
    }

    public void setMachine(String machine) {
        this.machine = machine;
    }

    public String getAssets_id() {
        return assets_id;
    }

    public void setAssets_id(String assets_id) {
        this.assets_id = assets_id;
    }

    public String getAssets_status() {
        return assets_status;
    }

    public void setAssets_status(String assets_status) {
        this.assets_status = assets_status;
    }

    public String getAssets_name() {
        return assets_name;
    }

    public void setAssets_name(String assets_name) {
        this.assets_name = assets_name;
    }

    public String getAssets_ip() {
        return assets_ip;
    }

    public void setAssets_ip(String assets_ip) {
        this.assets_ip = assets_ip;
    }

    public String getAssets_section() {
        return assets_section;
    }

    public void setAssets_section(String assets_section) {
        this.assets_section = assets_section;
    }

    public String getAssets_location() {
        return assets_location;
    }

    public void setAssets_location(String assets_location) {
        this.assets_location = assets_location;
    }

    public String getAssets_level() {
        return assets_level;
    }

    public void setAssets_level(String assets_level) {
        this.assets_level = assets_level;
    }

    public String getAssets_ext() {
        return assets_ext;
    }

    public void setAssets_ext(String assets_ext) {
        this.assets_ext = assets_ext;
    }

    public String getAssets_mac() {
        return assets_mac;
    }

    public void setAssets_mac(String assets_mac) {
        this.assets_mac = assets_mac;
    }
}
